Тут интересная дискуссия о причинах колапса рынка видеоигр в 1983 году. Несколько цитат:
The conventional story goes like this: Before 1983, the video game market was in its second generation of consoles. Since it wasn't yet a "mature" industry, producers flooded the market with consoles and games. This saturated the market and led to consumer disorientation, which then led to the bankruptcy of most console manufacturers and game developers. ... Obviously the longer a console is available and the more developers are familiar with it, they will try to produce more complex games to take advantage of learning by doing. However, if you could take the data and see if there is an objective deterioration in quality, that would be interesting to document. ... Actually, I've often wondered something similar regarding the comic-book crash of the mid 1990s, which is another case of the timing seeming to be off, as the speculative boom in the comic-book market (outrageous secondary-market prices for brand-new comics, growth of comic-book specialty stores, new publishers, increasing print runs, etc.) didn't even start until 1991-92, i.e., just as the bust in the rest of the economic was starting.